Error Loading Plugin Gpu Core Epsxe

The latest ePSXe 2.0 comes with no external plugins at all. So if you choose Pete's OpenGL2 plugin in the module settings, the emu can't find the plugin when launching a game. The core is back on the auto updater (by libretro team and community) (#56) The core is now also available for some systems as part of releases. The 'HD Windowing (experimental)' setting is now applied properly (#55) Support for GB/GBC roms in archives, Satellaview and MSU-1 SGB (by KickMeElmo, ds22x and rtretiakov in #69 (#46)) setting overrides.

I'm trying to do some tests with pcsxr and ePSXe using this plugin.

Gpu

It's 32bit, closed-source, and quite dated, but still one of the most functional plugins for PSX emulators.

PCSXR (cross-compiled in 32bit), just keeps crashing:

In fact it segfaults even with its built-in OpenGL and XVideo plugins as well.

Less than a year ago I was using 32bit pcsxr with this plugin on the same machine... not sure what's changed.

After installing a number of obscure dependencies, I got ePSXe running but it crashes when this plugin is selected:

I get the same sort of problem running the windows version of ePSXe in wine:

I have both 64 and 32 bit versions of both nvidia and mesa's libGL, and I suspect that the plugin is trying to load the wrong library.

Error Loading Plugin Gpu Core Epsxe Download

Error Loading Plugin Gpu Core EpsxeCore

Is anyone else using Pete's XGL2 plugin with a PS1 emulator in archlinux?

Error Loading Plugin Gpu Core Epsxe 8

EDIT: This may be affecting all 32bit OpenGL programs. I can't get any games to run in wine at the moment; they all crash with the same error.

Error Loading Plugin Gpu Core Epsxe 6

Last edited by quequotion (2015-04-14 20:20:54)